
Keys to Imagination’s web-based music games allow you to play on ANY tech device with 30+ students interactively as a class! There is nothing to download or install. Teacher calling cards are displayed using a Smartboard or projector or via Zoom or other online platform for distance learning; students access game boards one of two ways — on their devices OR a printed game board (available here at www.keystoimagination.com).
The teacher logs on to the website with his or her username and password, selects a game (Legato Lake, Don’t Fret, Rhythm Riot or Spelling Bee) and level, and displays the calling cards to students using a projector, Smart Board or another device.
If students have devices: Each student logs in to the same website with a code given by the teacher (one login code per class), opens a game board on his or her device for the corresponding game and clicks or taps the answer on his or her device.
If students do not have devices: Each student receives a printed game board and winks.
Assess students with downloadable worksheets that can be printed or used on their device!



Rhythm Riot
Rhythm Game at 6 Levels
Students learn to perform rhythms with ease and independence while having fun!
Students clap or perform the given rhythm on instruments. Adding the tempo button and metronome and performing the rhythm at the given tempo helps students gain an understanding of the effect that tempo has on the speed of the notes. Rhythms are color-coded by the time signature on both the calling card and the game boards making it easier to find the called rhythm. Be the first to get a riot, which is a row, column, or diagonal row of covered rhythms to win the game!
Rhythm Riot Level 1: Quarter Note, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest, Played in 2/4, 3/4 and 4/4 Time
Rhythm Riot Level 2: Eighth Notes, Eighth Rest, Quarter Note, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest, Played on 2/4, 3/4, and 4/4 Time
Rhythm Riot Level 3: Dotted Quarter Note, Eighth Note Triplet, Syncopation, Sixteenth Note, Sixteenth Rest, Eighth Note, Eighth Rest, Quarter Note, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest, Played in 2/4, 3/4, 4/4 Time
Rhythm Riot Level 4: Dotted Eighth Note, Quarter Note Triplet, Triplets and Duplets in the Same Measure, Syncopation, Dotted Quarter Note, Eighth Note Triplet, Sixteenth Note, Sixteenth Rest, Eighth Note, Eighth Rest, Quarter Note, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest, Played in 2/4, 3/4, 4/4 Time
Rhythm Riot Level 5: Eighth Note, Eighth Rest, Quarter Note, Dotted Quarter, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest, Played in Compound Meter, Played in 3/8, 6/8, and 9/8 Time
Rhythm Riot Level 6: Eighth Note, Eighth Rest, Quarter Note, Half Note, Dotted Half Note, Whole Note, Quarter Rest, Half Rest, Whole Rest, Played in Half Time 2/2, 3/2, and 4/2 Time
Spelling Bee
Customizable Note Recognition
Your students will be buzzing about this new classroom note reading game!
Choose the range of notes you wish to drill (treble, bass or combination). Treble and bass may be displayed side by side. Players must identify the notes and choose which one of that particular letter to mark off on their game board. Points are scored for completing words. Smaller words are worth less than larger words. This game is self-correcting and will not allow students to mark incorrect answers. In addition, they are only allowed one chance to answer for each card to ensure they aren’t simply guessing.
The game ends when either: one player has completed 5 of the 10 words on their game board. Then, the person with the highest score in their honey pot is the winner, or one player has completed all of their words. The first person to complete their words is the winner. The teacher may choose a time limit for the game and the player with the most points is the winner.
Legato Lake / Don’t Fret
Terms and Symbols at 6 Levels
Introduce, review and reinforce music terms and symbols resulting in a better understanding and awareness of them in their music. Be the first to catch all the fish (Legato Lake) or cover all of your guitar picks (Don’t Fret) by covering all the music symbols on your game board and win the game!
Legato Lake Level 1: Concepts: Notes – Whole, Dotted Half, Half, Quarter, Ascending and Descending Notes on staff, Musical Alphabet Ascending and Descending, LH and RH, Piano, Forte, Mezzo Forte, White Key Names, Space Note, Line Note, Treble Clef, Bass Clef, Middle C – Treble Clef, Middle C – Bass Clef, Landmark Notes, Bass F, Treble G, Steps, Skips in Spaces, Skips on Lines, Repeated Notes, Tie, Staff, Repeat Sign, Double Bar, Quarter Rest
Legato Lake Level 2 Concepts: Accent, Staccato, Legato, Sharp, Flat, Natural, Eighth Not and Rest, Quarter Rest, Half Rest, Whole Rest, Fermata, Octave Sign, Tie, Slur, Crescendo, Diminuendo, Time Signatures, Andante, Moderato, Allegro, Ritardando, A Tempo, D.C. al Fine, Fine
Don’t Fret Level 1: Accent, Treble Clef, Bass Clef, Cresc., Dim., Dynamics, Forte, Piano, mf, mp, Eighth Note, Eighth Rest, Quarter Rest, Half Rest, Whole Rest, Fermata, Flat, Sharp, Natural Repeat Sign, Slur, Tie, Staccato, Staff, Time Signature
Don’t Fret Level 2: Cut Time, Common Time, Eighth Time, Rit,, A tempo, Tempo, Allegro, Andante, Moderato, Chord, Coda, D.C. and D.S., Fine, Eighth Note Triplet, First and Second Endings, Interval, Key Signature, Legato, MM Marking, Molto, Octave Sign Poco, Scale Sixteenth Note, Sixteenth Rest, Subdivide, Tenuto
Don’t Fret Level 3: Accelerando, Allargando, Double Flat, Double Sharp, Enharmonic, Grand Pause, Largo, Lento, Adagio, Leggiero, Maestoso, Marcato, Meno Mosso, Ostinato, Piu Mosso, Rallentando, Ritenuto, Rubato, Sepre, Sforzando, Stretto, Subito, Trill, Turn, Vivace, Presto, Vite, Mordent, Grace Note